![Dark Roast](https://img.itch.zone/aW1nLzE3MjIwNjg3LnBuZw==/original/Qppo3I.png)
Dark Roast
PLEASE USE A CHROMIUM BASED BROWSER, FIREFOX HATES US
Trailer: Dark Roast - Trailer (youtube.com)
Made By Caleb Armour & Zora Watters
Programming: Caleb Armour
Art: Zora Watters/ Caleb Armour
Ideation: Zora Watters/Caleb Armour
~~GDD~~
Dark Roast is a restaurant sim focusing on time management with small minigames added to increase chaos!
~~CONTROLS~~
Move: WASD/Arrow keys
Interact: E/Space/Enter
Drink: R
~~KNOWN ISSUES~~
You can walk out of the door and get lost. This can be avoided by staying within the shop.
If you move through the tutorial too quickly, you can break it and get stuck. If this happens, please reload the page and select "Skip Tutorial" from the menu. Apologies for the inconvenience :(
Endless mode is broken :( If you complete day three, you beat the game!
Status | Prototype |
Platforms | HTML5 |
Author | Ceribrox |
Made with | Godot |
Tags | 2D, alchemy, coffee, Cooking, Pixel Art, Shadows, Singleplayer, Third Person, Time Attack, time-management |
Comments
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One of my favourite submissions for sure! I love the vibe
You have a fun game going with a small but engaging core loop. And nicely written intro / tutorial. Great job on that! <3 I replayed and took some screenshots + put notes & pointers for a full UX/UI analysis posted in the Discord. :D
This game has all the cards on the spot but misses something... I feel like you should add some way to use the money you make from the night, like harder to make coffee but more profitable or smth.
Anyway, the games look really clean and nice, the music is perfect for the chill mood, and the controls are easy and super fast to grab even without tutorials.
GG !
This game seems kinda familiar but I can't quite put my finger on why...
Haha in all seriousness this was a fantastic serving sim and all about dark fantasy coffee! I LOVE COFFEE! ... I should seek help.
Anyways I made it to Day 5 before the game completely overwhelmed me and I failed. The difficulty ramps up super quickly! Was there more to discover in the game regarding features/variety after Day 5 or had I seen it all? Would love to know.
The concept of having the intial drink and having to do little mini-games to switch it to the others was fantastic. I would have appreciated a little sign/picture above them just to remind me which is which at the beginning but I learned pretty quickly what they were so it wasn't a huge deal.
Having to take their orders and make all the coffees became super stressful and chaotic SO QUICKLY by day 3 I already felt in over my head haha. But being able to drink the coffee for a speed boost was a touch of pure genius in design so I was chugging more coffee than my customers by Day 5.
The opening day and tutorial were great and really well done. Didn't over explain or overstay it's welcome, just taught you what to do and left you to it.
Graphically the game looks great, some very simple but well readable pixel art. The coloured lighting kinda threw me off at first because it changes the colour of the coffee in your hand and it's different from what the customers show in their little speech-bubbles. Again not a huge issue I got used to it pretty quickly.
The audio and ambience were great and the SFX were well designed. I especially liked the end of day warning and the increased speed to the music. Fantastic touch.
Overall a great experience. Some more variety and depth to the customers/features to break things up a little would be nice if you decide to further develop the game after the jam.
Overall very well done, this isn't typically my kind of game but I still found this one fun! One thing I found was that it was a bit difficult to read the orders while playing. I was thinking to fix this you could make the customer order sprite unlit, this would make it much easier to read in your peripheral vision.
Well done, I like the art and the music. I'm a bit confused cause the two customers that came in after the tutorial ordered something in a brown long cup, I had nothing that looked liked that so I gave them each of the two different kinds I had. They didn't like it and left. Then no more customers came so I went through the door to get more customers. Then I guess I fell off the map? Good art, good music.
Again, well done, you should be proud!